![]() This bounds then helps determine the streaming distance of the level.Īs soon as a heightmap is generated, but before putting in any additional assets into the level, the AutoAdjustLevelBounds should be set to The level bound helps determine the shape of a level and by default, the levelbounds is a rectangle that automatically adjusts itself to contain all actors inside itself. It should be mentioned that this page in no way is a complete guide to map-making the point of this page is to look at maps for the sake of streamlining and optimization.Īll levels have Levelbounds. In addition, problems with streaming distances can easily be identified early on in this process, being taken into consideration and fixed before work is even started on the map. The more planning the less surprises later on, and the less confused the map will be. Before making a new map, one should consider all of the issues brought up below.īest practise for laying out a map is to include creative leads, artists and designers. ![]()
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